I would love to see RubyMotion find a way to open-source its entire stack and still be able to monetize.
Ideas:
- Only charge a license fee if you intend to publish to the app store. True, this would be hard to check, but I think it would let the ecosystem flourish
- Give away the platform, sell premium documentation, screencasts, books, etc. (Although I can't see this generating enough revenue. Maybe when combined with some other approach?)
- Make one kick-ass IDE that's leaps and bounds better than XCode (including a better interface builder). Sell that. I favor this idea :)
Laurent Sansonetti (creator of RM) was on the Ruby Rogues podcast (http://rubyrogues.com/055-rr-rubymotion-with-laurent-sansone...) and made a compelling case for the current pricing scheme. I won't paraphrase Laurent, but if you're interested, listen for yourself.
Glad to see Laurent open sourcing this piece - hopefully it will lead to even deeper community involvement. In the few short weeks since it was released, RubyMotion already has a really impressive community behind it and I'm excited to see what the future holds.
I just bought my copy of RubyMotion, does open sourcing the build-system means that I can now build iOS apps using RubyMotion for Free? If so, I just wasted $150 dollars...
Ideas:
- Only charge a license fee if you intend to publish to the app store. True, this would be hard to check, but I think it would let the ecosystem flourish
- Give away the platform, sell premium documentation, screencasts, books, etc. (Although I can't see this generating enough revenue. Maybe when combined with some other approach?)
- Make one kick-ass IDE that's leaps and bounds better than XCode (including a better interface builder). Sell that. I favor this idea :)