Totally agree. It feels like we've barely scratched the surface.
I'm working on a project where I'm experimenting with pretty obvious things like removing the annoying markdown syntax all the LLMs show you for a split second and smoothing out how it renders the characters to match your frame rate.
> I'm working on a project where I'm experimenting with pretty obvious things like removing the annoying markdown syntax all the LLMs show you for a split second and smoothing out how it renders the characters to match your frame rate.
I have a suggestion for the page you linked. The sample on the top page that shows it doing its thing, while it is useful seeing it in action, as a result of looping the example output it was a bit difficult to read. I would suggest extending the amount of time the loop lasts to give slow readers a little more time. An extra 3-5 seconds after it finishes output would be helpful from a mobile UX viewpoint.
I'm working on a project where I'm experimenting with pretty obvious things like removing the annoying markdown syntax all the LLMs show you for a split second and smoothing out how it renders the characters to match your frame rate.
https://llm-ui.com/