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Information and useful example code were much harder to acquire in those days. Learning to build working software was immensely harder than today because there was nothing to build on. There was almost no meaningful open source on MS-DOS, and certainly no open source game engines.

In that environment a widespread leak of the AGI source might have been significant, at least as an inspiration that would have provided a blueprint of exactly how these most popular PC games of the era were made.




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