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I think there's a "theory" of rotating UX (same features in one way when in one space, another way in another space). But I can't find writings on this.



Browser spec creators and browser vendors have been implementing touch and non-touch UI differences in common primitive features since the 2010s. Example, if you use at a <select> element on desktop browsers and mobile browsers, I would say it falls into a similar idea as rotating UX. There are countless other examples, too.

Could there be improvements? Absolutely, and that's where we get to have a voice.


That's at the widget level, fair point though, but I was thinking about larger components.




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