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Fwiw, Vulkan isn’t specifically a graphics api and has had compute specific features for a while now. (Potentially since its inception)


Compared to CUDA, Vulkan is... not fun to code compute in! The serialization bridge and duplicating data structures and functions between CPU and GPU is tedious.


I hear both CUDA and Vulkan are not fun to code in.

But yeah Vulkan is famously verbose. It takes about 1000 LoC to draw a triangle


CUDA is very much fun to code in!

Nvidia provides devs with great tools (Nsight Systems and Nsight Compute), so you know where you have to optimize.




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