What EA is asking for is the ability to cut even more corners in their game development pipelines so that they can release a higher volume of unfinished titles, all of which require months of patches to be applied before any of them are reasonably playable.
If you think about what is fundamentally required for a game, in an ideal world, you don’t have any programmers at all—just artists and game designers.
I mean ideal as in the physics notion of an ideal spring, simplified from all of natures forces so it may be modeled in a useful way.
In the same way, an “ideal” game is one separated from its inner workings, and what you’re left with is the user experience, beautiful artwork, music, and engaging entertainment value.
I think this is missing the creative aspect of taking an idea and turning it into reality. Developers spend all day finding the middle ground between an idea that won’t work and a simple realistic solution that will
Sure and that’s a reality today. That process will still happen. We’re talking about AI’s doing that for us don’t forget. And those mechanics will still be driven by prompts and such, but the nitty gritty will be automated.
AI reduces the need for humans, AI then makes products for people to buy. Those people now don't have jobs to consume the products made by AI.
It's almost like we need a new economic system which guarantees a nice lifestyle even if you just don't want to work. And then if you want nicer things, like a bigger house you can be one of the lucky ones who can still find a job.
It's not to far off to say within 20 years driving/transportation will be completely automated. We'll have mail robots drop off packages. Robots building houses, etc.
I don't see a utopian no work future though. More like a dystopian high income disparity future
I'm not sure what region you're talking about but the world is really huge and varied, in 20 years no way every country will be at that stage of automation.
Seems like the difference between cell phones and landlines implies things like self driving cars will be spread without relying on most people in a region affording them before construction starts.
The fully automated vehicles may be a lot more dangerous in some places than others, but you'll probably be able to get run down in the middle of nowhere.
>We'll have mail robots drop off packages. Robots building houses, etc.
Robots building houses? I don't believe it
Robots/Machines need not small maintenance squad in great environment like semiconductor fab, but somehow they'll manage to be productive in mess like construction site?
the precision required in home building is incredibly low, a drunk human can frame without even thinking.
It will probably just be a small group of people maintaining a few machines doing the repetitive work while humans put in the final touches and fix the broken shit.
definitely 20-30 years out though, its so much easier said than done.
They don't have to be at a construction site. It can be in a factory on a production line. Prefabricated homes have been around for a while. Mobile homes are probably the most common, but there are also modular and panel homes that can be made in a factory, then put together on-site.
This site has good info about factory homes. There's a lot of cool things going on in that area.
AI reduces the need for low skill humans, the skill ceiling is just being raised. Even AGI won't replace most jobs because literally nobody trusts it, and the companies who do will eventually suffer fallout when it fails. It's just like self driving cars, nobody cares when humans crash, but if a self driving car slows down traffic people are burning them down in the streets.
The only people who are fucked are people in third world countries because AI is cheaper than human labor. Inequality is gonna go through the roof and if I lived in a crappy place I would be doing anything I can to get to a first world country.
Except the focus on AI has been replacing _high_ skill jobs like artists, writers, and developers. The end-goal of AI devotees is that humans will dig the ditches, and AI will do all the 'fun stuff'.
It's not a great plan, but they seem really gung-ho about it.
Close - "AI" is replace high paying moderate skill jobs. Those artists, writers and developers that are being replaced are not in the innovative and creative roles, they are just the assembly workers putting together or "fluffing up" work of other people. Not great for those people and increasing the inequality overall.
Real “hunger” among the MBAs to replace all the actually skilled employees with low paid code monkeys so that mbas can make even more money.
That’s the MBA model of business: don’t create anything of value just try to extract as much of the existing value as possible while short changing anyone who actually does real work.
> “As a company, we’ve been deeply tied to AI since our inception,”
This kind of statement is just so weird. Really? They were deeply tied to AI in the 80s? When they were launching their first games and calling devs “software artists”?
Unless they’re talking about computer players and NPCs, but… what a stretch that is. It’s like greenwashing, it’s… AI-washing. Very silly.
As a game AI developer since the 90s, I can say that lost and confused recruiters have only recently started tying me to machine learning AI, lol.
Game AI is closer to robotics (“perceive-think-actuate”) than machine learning. Always has been and continues to be. The think part is achieved by anything from a script to a state machine like behavior trees, to utility or planning networks. But it would be woefully inefficient to think with neural nets.
So the two AI are very unrelated. Neural nets are used in games only a little bit. Ubisoft had a research division where they made them play animations and drive a car in game. Epic Games built a ML deformer for character model meshes, which is faster than kinematically resolving realistic deformation (skin stretching). In mobile text based games, there was a time of experimentation a bit earlier. But game AI is much more complex in the breadth of types of calculations that it does to benefit from slow and imprecise generative AI.
Offline, yeah, game developers want to use Copilot and Dall-E to create filler content quicker, whether boilerplate code or textures for environment art like paintings, lore inspectables and decals. Also placeholder TTS has been done with generative AI for a while (like Google/Azure/Amazon TTS services). People are doing these things, minus Copilot probably, in the AAA space. Then the assets get replaced by final ones before shipping the game. This is great, it allows prototypes to be closer to final quality, which makes the game more cohesive.
But EA’s CEO… just wants to pump the stock to sell like most tech CEOs, in my humble personal opinion.
To recap: game runtime AI is AI but materially different and the overlap is probably through robotics more than directly.
On the one hand, gaming is one of the few industries where generative AI can have a big impact on producitivity today. It's easy to be cynical, but used well it could reverse the trend of excessively expensive AAA game development.
On the other hand, who would trust the CEO of EA / EA in general not to do all the wrong things with AI to save a buck.
TL;DR: Generative could help a lot, but big publishers will use it the worse ways possible.
I don't trust EA, no, or many of the large publishers. I do, however, trust many small- and medium-sized publishers, and particularly indie devs/publishers.
In short: I trust the industry at large to adapt properly.
(As others have pointed out, there will be growing pains)
Sounds great!