That's old school marketing. Sony knew this wasn't going to be popular, you release bad news on Friday and good news on Monday. The problem is that 1. this is a game, we get more engaged with it on weekends; 2. the internet exists; 3. the entire premise of the game is to band together against unlikely odds, the sentiment of camaraderie is there.
That's old school marketing. Sony knew this wasn't going to be popular, you release bad news on Friday and good news on Monday. The problem is that 1. this is a game, we get more engaged with it on weekends; 2. the internet exists; 3. the entire premise of the game is to band together against unlikely odds, the sentiment of camaraderie is there.