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Reaching out and nuking other... whatever you call them, "execution contexts" is what I go for to be maximally generic (thread/async task/continuation/generator/etc.), can particularly cause problems if the context was going to do X, Y, and Z and expected to be able to be guaranteed to run Z, but Y killed it. The standard example is for X to be taking a lock and Z to release it, but there are a lot of ways to get into trouble and the obvious first solutions don't work.

Erlang solves it by locking what things it has that can have that problem behind other execution contexts that don't get killed when the main one dies, so they can still clean up. ("Ports", in their terminology.) Haskell solves it by being a functional language and beating the collective community's head in it for several years. (Immutability helped a lot, laziness took out back.)

If that sounds impossible... hey, great! Then I just pattern matched on something that wasn't a match. If that doesn't sound impossible, then it may be worth a look around.

Synchronousness may not really matter, I've kind of thought that "asynchronous exception" is not a good name for the issue for a while, but it's what it gets called. It's really about one execution context lobbing errors/exceptions into others. Although being synchronous would avoid the worst timing issues.




Ah, that problem in general I am familiar with, yes.

Tasks in Hubris are independently compiled programs, not threads in a shared context. So I don't believe that it's an issue. You don't share locks between tasks, you create a task that holds the shared resource, and have the two tasks that want to share it talk to that task, patterns like that.




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