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BHSPitMonkey
on May 22, 2012
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WebGL: 80,000 particles
For what it's worth, I wrote a simplistic Osmos clone last year using 2D canvas drawing (not WebGL). It's fairly inefficient, but anyone's welcome to hack on it and make something cool with it.
http://stepheneisenhauer.com/demos/browsmos/
p0nce
on May 23, 2012
[–]
Well you can render many spheres with tiled rendering.
http://www.gamesfrommars.fr/demojsv2/
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