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For what it's worth, I wrote a simplistic Osmos clone last year using 2D canvas drawing (not WebGL). It's fairly inefficient, but anyone's welcome to hack on it and make something cool with it.

http://stepheneisenhauer.com/demos/browsmos/




Well you can render many spheres with tiled rendering.

http://www.gamesfrommars.fr/demojsv2/




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