It's more like I don't think cold calling ( tweeting) VCs yields results.
It's the equivalent of singing with a guitar outside of Columbia records. It's not like Paul McCartney is going to just tell you to step into his office and record a demo.
I do plan on taking some time off to work on my side projects though. Maybe I'll try again...
I’m in the same boat, except now actively planning to take off to work on a side project. Rather than spend another year building a prototype for a potential $100M idea (last two landed me really nice jobs) I have my eyes set on ideas that will generate $3-6M/year that I can realize on my own with minimal/no outside funding.
I may apply to this YC round for giggles, but totally get the same feeling as you that I’m probably not good enough in their eyes. As Paul Graham said, if you are out chasing VC funding, you are not building your product. So just going to focus on making my life comfortable and launching another successful product or service.
I figured solo game devs were more in it for passion rather than anything else. The Choo Choo Charles guy has an interesting YT video on his dev/launch procedure. He basically spent 4 months full time advertising his game after he finished developing it.
Cold emailing or tweeting investors only works if you have eye-popping results to point to or credentials that stand out.
Otherwise the way to get to them is via accelerators like YC. And the way to get into accelerators with no credentials is to launch something and get some traction. It doesn’t even need to be a lot of traction. Just having users who use your product regularly puts you near the top of the pile.
It's the equivalent of singing with a guitar outside of Columbia records. It's not like Paul McCartney is going to just tell you to step into his office and record a demo.
I do plan on taking some time off to work on my side projects though. Maybe I'll try again...