Hey all,
I recently graduated from a good PhD program studying NLP. Unlike any sane person who would go become a professor or make a gazillion dollars in industry, I decided to try bootstrapping my own software business. This is my first product.
The inspiration was from my research on computers understanding social norms. When ChatGPT came out, I was amazed how well it could understand social etiquette. I thought it'd be fun to make a game where you have to talk your way out of sticky situations - like you miss your friend's birthday party, or your boss catches you trying to leave work at 2pm.
I made a prototype in a couple days, and it was super fun to play with. I thought I'd spend a "couple months" making a game for others to play online. Now, only 10 months and 923.3 hours of work later, it's playable in early access.
In the game, you talk out loud (ASR), and the NPCs (LLM + TTS) talk back at you. It is fun to play with a friend! And because it's just talking, non-gamers do great, often better than gamers.
I really want to have a free demo, but no time yet to implement. For now, it's purchase only ($4.99). If anyone decides to try it, I'd really love to get more feedback. It was an enormous learning experience, especially targeting the web - so many partially supported web APIs and browser inconsistencies! Still feels like 2008 in some ways.
Also happy to answer questions of course. Thanks, and enjoy the weekend!
Also, I didn’t realize from the website that it actually uses voice? That should probably be highlighted, unless I just missed it.
One other thought, your title says it’s a game about social persuasion. In the examples on the site it seemed like many of the challenges just involved coming up with lies. If there are no consequences to just making up lies it seems to kind of flatten the strategy. Though I’m just speculating. Thanks for sharing!