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ascagnel_
9 months ago
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Raytracing on Meteor Lake's iGPU
The better question is if developers want ray tracing; for them, it can represent a massive time and cost savings in terms of lighting games.
itishappy
9 months ago
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Raytracing is currently not universally supported and slow, so it's used to supplement existing pipelines. It's more work, not less.
corysama
9 months ago
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That's the story with all new tech. Difficult transition to a better tomorrow. Rinse and repeat.
itishappy
9 months ago
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root
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Totally agree! We're currently quite early in the transition, and the tech is not ready to stand on it's own, but the future is bright!
Consider applying for YC's Spring batch! Applications are open till Feb 11.
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