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The better question is if developers want ray tracing; for them, it can represent a massive time and cost savings in terms of lighting games.



Raytracing is currently not universally supported and slow, so it's used to supplement existing pipelines. It's more work, not less.


That's the story with all new tech. Difficult transition to a better tomorrow. Rinse and repeat.


Totally agree! We're currently quite early in the transition, and the tech is not ready to stand on it's own, but the future is bright!




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