> Goodness I wonder what methods one could use to reduce their blunder rate.
Checklist:
1) Is there a checkmate? Yeah, you might want to stop it if you don't want to lose.
2) Is there a check? Checks are forcing and can make you do things you don't want to do. You probably want to prevent them.
3) Is there a capture? A piece with no defenders that can be grabbed probably needs to have something done about it.
4) Is there an undefended piece? Undefended pieces become capturable. Defend it.
5) Do you have any plan at all? Even a bad one is better than none at all.
The problem is that there are lots of these on a board. When you first start doing this, it's a slow process, and it is not fun. But you will get much better very quickly.
Checklist:
1) Is there a checkmate? Yeah, you might want to stop it if you don't want to lose.
2) Is there a check? Checks are forcing and can make you do things you don't want to do. You probably want to prevent them.
3) Is there a capture? A piece with no defenders that can be grabbed probably needs to have something done about it.
4) Is there an undefended piece? Undefended pieces become capturable. Defend it.
5) Do you have any plan at all? Even a bad one is better than none at all.
The problem is that there are lots of these on a board. When you first start doing this, it's a slow process, and it is not fun. But you will get much better very quickly.