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Is this true?

I find creating, then deleting to be more grounding. Explore a couple paths and pick the good one, don’t just stay home.




Some ideas don’t have a good path - they are just going to suck time and energy until cancelled. Like, the last one I’m thinking of: way out of our core product, there are others out there that are pretty good already, it got proposed as a “quick win” which was absolutely delusional, and the winning argument for why we went ahead and built it was that version 2 would do all the extra work that did tie it back to our product and made it worth doing.

Sadly, I failed at preventing it, so the team spent more than twice as long as (they) predicted to build something half as functional and surprise, no v2 will happen.




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