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SSE in gin (go) is broken and has been for years. No one uses it and no one bothers to fix it.



Good thing there's other ways to implement SSE - be it in Go or many other servers and languages...


r3labs/sse seems pretty good, but doesn't seem to handle backpressure or defend against slow-client attacks. (actually, I haven't seen any libs that do.. maybe this isn't a problem for anyone?) You could roll your own, since the protocol is extremely simple.


That's a really small data point. I bet there're many projects using Go with SSE.




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