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reminds me of bypassing ps1 copy checks by using a 'swap disc' back in the day



Ah yes - a piece of blu-tac and timing the swap just right.

For anyone else:

The lid of the PS had a small protusion which pressed down a button when the lid closed. The game could not be started with the lid open. So a piece of blu-tac was used to depress that button.

The first thing the PS did when loading a game was to check somewhere on the game disc for some code. This code confirmed the disc was genuine so the trick was to put any genuine game in the drive, use the blu-tac, start the console and at a certain point, after the code had been read but before the game loaded and at that point pull the genuine disc and insert the pirate disc you had.


It’s been ages so I don’t recall the exact details but you could pull a similar trick with the PS2 version of Guitar Hero to play custom songs on an unmodded console. You would burn a copy of the game with custom songs, insert and start a legit copy of the game, and then physically pull open the DVD tray and quickly replace the legit copy with the burned DVD at a specific time between when the PS2 had authenticated the disc as legit but before the game had actually loaded. It was a little finicky but with some practice it would work like 2/3rds of the time.


You could use a similar method to play burned PS2 disks using a Datel (of Action Replay fame) "Swap Magic" disc and a card to pull the tray out. the Swap disk appeared as a genuine PS2 disk with bad sectors, which would cause the drive motor to stop and give some time for the swap to occur.


I got a dongle that plugged into the back and let me enter cheats, Action Replay style. It also happened to stop the CD spinning after it'd been confirmed as legitimate - swap at your leisure then press X to continue.


Getting your PlayStation chipped in the UK was like a working class rite of passage. You’d hand it over to some bloke and get it back a few days later, along with a printed spreadsheet of pirated games you could get.

Once PCs with writable CD drives became more affordable the catalogue became less relevant and you’d just rent titles from Blockbusters and copy them instead.

By the time the Xbox 360 and PS3 were out, the pre-owned market was strong enough that you could buy a game on release and trade-it in at practically no loss once you were done.


> pull the genuine disc and insert the pirate disc you had

Confused... so you'd pull out a spinning CD? And the insert one while the spindle was still spinning? And you'd do this safely, and fast enough that the game wouldn't have time to start reading the disc contents before the swap? And you'd do this every single time you're trying to play the game?

This sounds pretty impossible to pull off without hurting yourself and damaging everything... what am I missing?


The PSX's CD-ROM drive was a pretty sleepy thing compared to the screamers that came at peak CD-ROM in the PC space.

The PSX's 2x drive can spin, at most, at about 1,000 RPM. There just isn't much momentum (kinetic energy) there. And IIRC, the wobble-track detection happened at 1x (or a maximum of about 500RPM).

There was nothing particularly iffy about the hit-swapping with PSX's CD-ROM. It could have, at most, less than 0.2 Joules of stored kinetic energy. You can just put your finger on it and stop it with no particular danger.

The PC drives, meanwhile, generally topped out at around 8,000RPM.

That's getting into the realm of scary, with something in the realm of 64x the kinetic energy -- which is more energy than a rather competent air rifle might provide.

(Beyond 8,000RPM, CDs often had disintegration issues, and exploding CD-ROMs were also sometimes reported at somewhat slower speeds. But at 500 or 1,000 RPM? Nah. It's a really boring amount of kinetic energy.)


I remember swapping back to a yellowed 24x drive from a newer 72x back in the day. The 72x could copy large files faster but the time it took to spin up meant if I was reading an single file (like with a games CD check) the latency was horrible and it sounded like a jet engine while doing it. The 24x was much quieter and quicker to spin up. Honestly, even moderate file transfers didn't seem any faster once you accounted for the spin up to me but that just a feeling. I imagine the teeth chattering sound biased me against that drive.

I think the 72x drives were really just another example of "big number marketing" that was even more prevalent in desktop PCs back then than it is now.


I hear you, but:

Kenwood did have drives (which others also sold derivatives of) that would, ideally, do 72x at peak. That was a thing.

They did this by cheating: They would read more than one track from the CD-ROM, concurrently, and in parallel. This is a proper hack, and it worked: It could read a CD at a faster rate, with a slower rotational speed, than many other drives.

I never owned a drive that used the Kenwood method. (I never wanted one; my ideas for high-speed CD reading centered around getting good reads from audio CDs, which was still hairy around that time.)

More-common "52x" (or more) drives just spun the fuck out of the CD. Mu circa-1997 girlfriend had one of those drives in her desktop tower PC, and it always sounded like it was going to disassemble the whole PC when it managed to get spun fully up.

But they never really exceeded 8k RPM. It was just a difference of read methods.

There was CAV, CLV, partial CAV, and other methods -- both for reading, and writing. In reader-space, the documentation wasn't always complete in describing the methods -- it became universal that "faster is better".

My own peak CD-ROM time happened with a Plextor PR-820 burner and a "24x" Plextor reader, both connected with parallel SCSI.

It was very fast for the time, but I was never successful with direct high-speed disc-to-disc copies with this rig. Even with IBM UltraStar 9ES ultra-wide SCSI disks and plenty of RAM, and plenty of time for tweaking -- I just couldn't a a reliable copy possible. (And all of my reported-successful burns were proper, and that was important to me.)

So I rolled on with this rig for a couple of years, when a friend brought over a new pile of PC parts to have me assemble.

And I did assemble the things, and then we did the requisite copying of the Windows CD.

He wanted to copy it at max speed. I was sure it would fail.

Except: He had a fast reader (>32x), and a "32x" burner (which isn't really a thing), and... We put the source disc in the source drive, and the blank disc in the target drive, and it just fuckin' worked. I timed it, and it took 2 minutes and 43 seconds. Both drives spun up like jet engines, and the progress bar just spooled across the screen without a pause in Nero Burning ROM.

It was amazing to observe. And it probably did not exceed 8k RPM on either drive, despite the necessary read/write rates.

(That was early in 2002, as a reference.)


Yeah I've had CDs explode before. My sister was heavily into mixed tape burning with her friends. When I got a CD burner she used it all the time.

I'm not sure on the why? But the tray eventually would eject with the CD still spinning? Bad braking system?

You could hear the drive go nuts and speed up to weird speeds and one day a disc exploded inside.

Remember the warnings about not inserting X format discs into Y drives.

Does anyone know why this happens?


The warnings about not inserting X format discs into Y drives were usually about not inserting non-circular discs (or sometimes mini-CDs) into slot-loading drives.


The CDs are super light and the motors are super weak. You can stop a spinning CD with a light touch of a finger.


You're severely underestimating the robustness of CD systems. They were fully made with the assumption that a spinning unstable plastic disc continually handled by humans would go wrong often.

Look up for example Philips SBC444A test CD for the kind of things CD players were required to handle for certification.


This seems like the complete opposite of my experience for CDs. I've had so many CDs go bad on me without any mishandling or visible damage. DVDs were more like what you're saying.


Both can be true. I take the parent commenter to be talking about reading data off of the CD in a way that accounts for the irregularities from inconsistent spinning speeds, (I distinctly recall a friend pulling a CD out of the CD player and placing it back in to resume spinning, while a song was playing without any break in the song). Perhaps, additionally, the was some degree of accounting for resilience to things like blemishes and fingerprints.

It can nevertheless be true that the CDs were failing all the time. So robust error correction is real to achieve the degree of functionality that we did enjoy during the heyday of CDs, and despite this, the fragility of CDs as an information medium meant that they were still disappointing us.


Re writable CD's were pretty flaky, but regular ones were pretty solid I think.


Both were flaky in my experience.


Optical disc technology was newer for CDs than for DVDs.


And CDs had the data on the metal film on top of the disc, while DVDs sandwiched it between plastic layers. It is much easier to damage a CD. Short of breaking it in pieces, almost any damage to a DVD can be buffed out.


They didn't spin that fast and it's not as sensitive as you think. CD-ROMs are used to dealing with bumps and skips and retries.


I distinctly remember fancy add-on features, such as my Philips CD player having ESP, electronic skip protection.


Yes. You may damage things if not careful but the PS1 disc has obvious feedback when the lid is open while reading the disc.

When authenticating it slows down considerably then displays the PS logo screen. You would watch it slow down then speed up then slow down (happens for a few seconds) and you'd simply grab the disc and replace it.


Ah, thanks, this makes way more sense.


I’m chuckling to myself as I wonder how one might go about hurting themself with a spinning CD.


Some CDs I recall were damn sharp around the edges. Not that it would be a problem with PSX. Those discs were soft and rounded at the sides.


The best part of this is that you think stopping a spinning CD is an any way, shape, or form: dangerous.


Yes? Obviously depending on the CD and the speed it's spinning at. Pretty sure you could injure yourself with the edges of some CDs at higher speeds.


I used to do this CD swap as a kid - you wouldn't touch the CD - you would put your finger on the mount that you clip the CD onto, and then when it had stopped, pop the CD off.


Oddly, most folks I knew used a Bic pen cap or similar as a sort of extender for the arm...


Most people I knew used the ink tube of a ballpoint pen, as it could be held in place with the lid of the console. You knew who pirated games, because the lid of their console had ink stains all over the inside..


it was the wobble line on the inner circumference. that could not be reproduced by burners. problem was it checked for that, then allowed the rest of the disc to be read. that was the window in which you could put on your jolly roger hat and laugh.




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