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Wow - is it doing pre-render-ray-tracing?



EDIT: Wrong window folks....

What if you can | a scene to a model and just have it calc all the ray-paths and then | any color/image... if you pre-calc various ray angles, you can then just map your POV and allow for the volume as it pertains to your POV be mapped with whatever overlay you want.

Here is the crazy cyberpunk part:

IT (whatever 'IT' is) keeps a lidar of everything EVERYONE senses in that space and can overlap/time/sequence anything about each experience and layer (baromoter/news/blah tied to that temporal marker)

Micro resolution of advanced lidar is used in signature creation to ensure/verify/detect fake places vs IRL.

Secret nodes are used to anti-lidar the sensors... so a place can be hidden from drones attempting to map it.

These anonolies are detectable thou, and GIS experts with terra forming skills are the new secOPs.

Fn dorks.

-- so, you already have an asset, lets say its a CUBOID room - with walls and such of wood texture_05.png


I think you've read too far into this. Ray tracing is not a useful real-world primitive for extracting information from most scenes. Sure, "everything is shiny", but most surfaces are diffuse and don't contain useful visual information besides the object they illuminate. Many supposedly "pure" reflections like mirrors and glass are actually subtle caustics that introduce too much nuance to account for.

Also, "pipe" isn't considered harmful terminology (yet) just FYI. I was confused seeing the "|" mononym in it's place.


Thanks for that - I like | .

I was being lazy....

But I realize you are correctin the mirroring - I immediately thought it was ray tracing the green hue from the reflection onto a surface that could see it...

Inference is far more efficient - however - it would be really interesting to know HOW an AI 'thinks' about such reflections?

Whats the current status of AIs documenting themselves?




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