You'd be surprised, there's a lot of low-hanging fruit in there.
Years ago I was poking at the 'blobby' generator code and managed to make it a lot slower by adding multi-threading -- once it overcame the overhead of multi-threading then it ran faster but, IIRC, that was not really within the typical use case so I just gave up. Undoubtedly I made some mistakes...
Years ago I was poking at the 'blobby' generator code and managed to make it a lot slower by adding multi-threading -- once it overcame the overhead of multi-threading then it ran faster but, IIRC, that was not really within the typical use case so I just gave up. Undoubtedly I made some mistakes...