BTW I find Apple/Meta's focus on meetings so fascinating. As a mere employee I can't imagine being excited to do meetings in a more immersive way, when we collectively agreed to disable cameras on most of our calls for stress reduction.
That would be better with family, I guess, but then $3500 of material and getting kids and elderlies in VR is quite an hurdle.
On AVP's performances, I fully agree. Currently, running the Quest as a PCVR headset, and thus aleviating the base computing part, still requires a pretty beefy PC to run the games at full quality. And even laptops have a hard time getting enough power and cooling to run at decent speeds for sustained periods.
While the AVP has an M2, I wonder how far that would go when it comes to games that actually push the envelope (or apps that are as underoptimized as VRChat ?).
Regarding the meetings: VR meetings are much less fatiguing because you aren't staring at 12 people who are staring back at you. The spatiality and body language make a huge difference.
The corporate implementations are bad, but they'll eventually take some lessons from VRChat.
VRChat stands out as one of very few “multiplayer” experiences in VR that are successful. Sure you might have somebody jump into tutorial island yelling “I am a furry! I am a furry! I am a furry” but I also had positive interactions with people right off the bat whereas there was no way I was going to get somebody in Horizon Worlds how to work the stupid fishing rod.
I think we're not talking about the same thing. The main sources of "zoom fatigue" (camera on) I see are:
- having to show you pay attention to people speaking when you're actually looking at documents (or doing something completely different if you didn't need to pay attention).
- being stuck where you are as you can't just go to the kitchen or feed your cat while someone else is presenting.
VR solves none of that, and having your whole body captured makes it worse (to note, the AVP doesn't allow moving past some small boundary I think ?). We're still in the fantasy that meetings are something you should be 100% focused on, and double down in a "it doesn't work because we aren't doing it enough" cross training way.
I truely believe the appropriate future of meetings are holographic slabs floating in space representing each participant audio only, Evangelion style.
This can be done without VR though. Mozilla Hubs meetings, for example, right on my ThinkPad screen, don't suffer from the zoom brady bunch problem and it didn't require a dedicated device that's twice as expensive.
BTW I find Apple/Meta's focus on meetings so fascinating. As a mere employee I can't imagine being excited to do meetings in a more immersive way, when we collectively agreed to disable cameras on most of our calls for stress reduction.
That would be better with family, I guess, but then $3500 of material and getting kids and elderlies in VR is quite an hurdle.
On AVP's performances, I fully agree. Currently, running the Quest as a PCVR headset, and thus aleviating the base computing part, still requires a pretty beefy PC to run the games at full quality. And even laptops have a hard time getting enough power and cooling to run at decent speeds for sustained periods.
While the AVP has an M2, I wonder how far that would go when it comes to games that actually push the envelope (or apps that are as underoptimized as VRChat ?).