So I've played a couple of his games, and they are great (for me!) because they feel like old-school RPG games like the 'gold box' series (Pools of Radiance, Curse of the Azure Bonds ...) but with a more modern interface and much more content.
I would say Spiderweb Software games are very different - necessarily - to something huge like BG3 or other AAA games because there is only so much a one-man developer or small team can do.
Focusing on telling interesting stories and allowing the player to really explore the game world while letting them feel their choices are meaningful is key, I think. However, I'm sure Jeff has blog posts on the philosophy behind this, so probably read him instead :)
I would say Spiderweb Software games are very different - necessarily - to something huge like BG3 or other AAA games because there is only so much a one-man developer or small team can do.
Focusing on telling interesting stories and allowing the player to really explore the game world while letting them feel their choices are meaningful is key, I think. However, I'm sure Jeff has blog posts on the philosophy behind this, so probably read him instead :)