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the minigame thing has been defeated for a long time. it's trivial to solve when there are only so many subsets of a game, however randomized the starting states are.

I guess there is a silver-lining in the premise of AI generated one-time-use games for that sake, but then there is a significant "can a human even do this?" problem to conquer at that point.. and worse the same AI tech is going to be established on the opposite side of the wall trying to defeat the thing.

I think it'll all boil down to some sort of state-license fallback method like "please enter a CC or ID number to continue" -- which is ultimately a defeat of the user, unfortunately.



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