Chicken and egg problem, no games worth porting because games look at the engine and are like "oh you can't do console? i'm out". Part of making godot an industry standard is first making sure it has industry standard capabilities.
But Godot Engine "can do consoles" for a few years now. W4 Games isn't the first to provide a solution for this, nor will they be the last, due to Godot's MIT licensing.