That's what many hoped when they announced their previous Mac Gaming push. But nothing much has come of that.
It was likely behind Steam being ported to the Mac, so it wasn't nothing. But that move hasn't borne nearly as much fruit as one might have hoped.
And the continued existence of the performance gap between OSX and win7 via bootcamp is not a good thing. Apple needs to take a much more proactive position on correcting that. Maybe the problem is with drivers, maybe it's missing frameworks, maybe it's third party developers starting with directx and not following through with an OpenGL port. Whatever it is, they ought to put more effort into correcting it.
I believe Microsoft's gaming ecosystem plays a huge part in this gap.
If you develop your game in the Microsoft world, say, for XBox, almost nothing is left by the time you're done porting to Mac OS, while porting from Mac OS to Microsoft is much easier - not perfect though.
It was likely behind Steam being ported to the Mac, so it wasn't nothing. But that move hasn't borne nearly as much fruit as one might have hoped.
And the continued existence of the performance gap between OSX and win7 via bootcamp is not a good thing. Apple needs to take a much more proactive position on correcting that. Maybe the problem is with drivers, maybe it's missing frameworks, maybe it's third party developers starting with directx and not following through with an OpenGL port. Whatever it is, they ought to put more effort into correcting it.