In no particular order:
Borderlands;
Destiny;
Tom Clancy’s(R) The Division; Fallout 3, New Vegas, 4;
The Outer Worlds;
Skyrim if you’re inclusive with the definition of shooting;
Pokemon Snap 2 if you’re extra inclusive with the definition of looting.
Why would you even dump your loot in Borderlands? Money is absolutely meaningless in that game. You look at the comparison box to see if there are more green arrows and if not you leave it.
Well you see I grew up in a poor household so now I have scarcity mindset/hoarding mindset and I NEED to keep everything what if it's useful in the future or I can sell it for two bucks or or or or....
I like borderlands but good god is it a slog for me to play because I have to pick up ALL the loot and kill ALL the things and do ALL the side quests so now I'm 40 hours in on my first play through and haven't even beaten the game yet while all the normal people are talking about the new mechanics in super ultra extra hardcore vault hunter mode newgame++++
I downloaded a mod for Fallout 4 to make most things weightless so I could actually play the game instead of picking up every single 10mm round when I don't even use pistols.
I definitely hear you. I have a Skyrim save that still has ~18k "weight units" of loot that I need to sell. I recently started sizing it down from ~42k units. I used to just dump it all in a chest near the vendor I use when I need to clear space in the player inventory but then I installed a mod that lets me open an inventory with a spell. I could leave that 5 weight, 1 gold-value item behind but that's literally leaving money on the table.
You rarely visited shops then. Countless times I watched a top tier gun timing out in 3 minutes and I’m short on money.
Also, BL guns have lots of hidden parameters which may or may not correspond to (or be enhanced by) your build. Playing by green arrows alone is pretty… casual.
- shoot. loot.
- fast travel, dump loot, fast travel return.
- shoot. loot.
...