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> I've definitely seen "DDoS" used when there was no malice, such as when a developer accidentally releases a client that generates way more traffic than it was supposed to. Probably because we don't seem to have a good term for "event that at the server looks exactly like a malicious DDoS attack but was actually due to a mistake or to the server becoming unexpectedly popular" :-).

This is a problem with the service, not with the developer.

If the service (doesn't want) / (can't handle) something, then it should rate limit it's response.

If the service can't handle "0.2%" of it's clients making a 'not unreasonable' amount of requests, how will the service hold up against a hostile actor who aims to DDOS their service.




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