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How much is this just a result of the modern games market being so heavy on sales and things like Humble Bundle?

When I was a kid I put in my best effort to play through games (well, at least before piracy) because they were relatively expensive that had to be "bought" through begging and good grades. Being physical copies there was also a cost to keeping them.

Nowadays I am more likely to just buy a few year old game that I was interested in for like $5 and leave it in my digital library for if I ever have the time to play through it. Only to usually just go back to Factorio.




That's a good question, but I'd say even in the 90s the games-market was heavily focused on sales and bundles.

Question is whether the ratio of completing a game was ever any different.

I invested alot of time in some games also as a kid, but I also remember lots of games I actually enjoyed but never finished...




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