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There are lots of random bits which are still CPU bound.

https://www.pugetsystems.com/solutions/ - can you click through to workflows to specific programs and then look up Hardware Recommendations to get a run down.

While Blender itself is a mostly GPU bound situation, a lot of other media creation software is more mixed.

* Photoshop: mostly still limited to 8 cores (some filters being GPU enabled)

* Premiere: GPU used only to handle specific effects (so it depends on your mix of effects)

* AfterEffects: mostly CPU bound




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