There are lots of random bits which are still CPU bound.
https://www.pugetsystems.com/solutions/ - can you click through to workflows to specific programs and then look up Hardware Recommendations to get a run down.
While Blender itself is a mostly GPU bound situation, a lot of other media creation software is more mixed.
* Photoshop: mostly still limited to 8 cores (some filters being GPU enabled)
* Premiere: GPU used only to handle specific effects (so it depends on your mix of effects)
https://www.pugetsystems.com/solutions/ - can you click through to workflows to specific programs and then look up Hardware Recommendations to get a run down.
While Blender itself is a mostly GPU bound situation, a lot of other media creation software is more mixed.
* Photoshop: mostly still limited to 8 cores (some filters being GPU enabled)
* Premiere: GPU used only to handle specific effects (so it depends on your mix of effects)
* AfterEffects: mostly CPU bound