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I really do enjoy working in Swift too, but the anemic cross-platform story is a colossal hurdle to selection as the primary development language in many commercial cases.

It seems to me that Apple's strongly insular instincts serve them well for integrated product design, but for the Swift language, alas, they form a severe hindrance to wider adoption.




If cross-platform is your thing 'fraid Objective-C isn't a great sell either.


We have other choices and end up using Apple-specific languages for bridge code.


At least two open-source compilers, several runtimes, several Foundations.

What more do you want?


Both lagging behind what Objective-C on XCode actually means, and without the libraries that make Objective-C actually relevant.


I find that not to be the case in practice.


The vision of Swift as a truly cross platform, modern language Apple laid out in the initial announcement was genuinely exciting.

Unfortunately it seems like they didn't really mean it.


Hardly any different from going with .NET (many stuff is still Framework only), or C++ with OS specific SDKs like MFC/WinUI/...


They’re working on making foundation cross-platform. When that is done, things should look a lot better for non-GUI applications.




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