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> $1 from 1999 would be worth much less for technology

This is expected given technology is advancing but pricing hasn't changed much if you factor in relative costs to relative performance / outcomes.

For example in 1999-2000 you could have gotten a really solid machine capable of playing Quake 3 (the latest and greatest FPS game of that time) getting a rock solid 125 fps on a CRT monitor capable of doing 120hz for around $650-700.

Realistically a solid machine nowadays with a mid-grade GPU is likely going to run you $1,000 to $1,200 and that could easily be more if you wanted a higher end GPU.

All in all you're talking about a little under double the price which is roughly what an inflation calculator says (1.85x) for the same relative outcome.




> For example in 1999-2000 you could have gotten a really solid machine capable of playing Quake 3 (the latest and greatest FPS game of that time) getting a rock solid 125 fps on a CRT monitor capable of doing 120hz for around $650-700.

In 1999, a CRT with a 20" viewable area cost $999 [1] with reviewers saying "The price point on this monitor is fantastic"

Today? $70 gets you a 22" viewable area [2]

[1] https://www.anandtech.com/show/421 [2] https://www.amazon.com/PHILIPS-Computer-Monitors-Replacement...


> In 1999, a CRT with a 20" viewable area cost $999 [1] with reviewers saying "The price point on this monitor is fantastic"

Not all monitors were that expensive back then.

I got a 21" 1600x1200 NEC for $150 around that time (1999-2001) that could do 120hz at the resolution I played Quake 3 at. That was shipped too even though it weighed almost more than me.

The funny thing is that $70 22" monitor you linked is 1080p which has been around for almost 20 years. I hope it's dirt cheap by now. A 1080p LCD used to be really expensive when they came out too, and most LCDs were bad back then where "good" could be categorized as having a high refresh rate, good color range and fast response times / low input latency.




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