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> It's also more difficult to concentrate on the gameplay when all details are rendered on screen

This has made me really appreciate art direction over raw fidelity. The first party PS5 games are all beautiful, but Horizon Forbidden West was almost difficult to look at because there's just so much detail everywhere, much of it irrelevant. In contrast God of War Ragnarok is just as beautiful, but the art direction is much better suited for the gameplay, so I never had problems with losing important details in the sea of fidelity. Horizon is like blowing out your taste buds on pure sugar.



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