To "run in the web browser" you mean rewriting the game in javascript.
No, webassembly wasn't a thing yet at the time (arguably still isn't). I'm not sure emscripten existed, and even when it works it turns 20KB C++ binaries into 3MB of broken javascript. Non-starter for a performance-sensitive game engine.
No, webassembly wasn't a thing yet at the time (arguably still isn't). I'm not sure emscripten existed, and even when it works it turns 20KB C++ binaries into 3MB of broken javascript. Non-starter for a performance-sensitive game engine.