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When you make a video game you want version control for your graphics assets, audio, compiled binaries of various libraries, etc. You might even want to check in compiler binaries and other things you need to get a reproducible build. Being able to chuck everything in source control is actually good. And being able to partially check out repositories is also good. There is no good technical reason why you shouldn't be able to put a TB of data under version control, and there are many reasons why having that option is great.



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