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SillycoValley: Write Code, Build Your Startup (sillycovalley.com)
92 points by kuberwebnetes on Sept 20, 2023 | hide | past | favorite | 29 comments



1.5 million users

Hired 6 marketers. 1 dev and designer initially but let go after initial user growth.

Then I fired all 6 marketers and the funds stayed same or increased.

There should be a sales and monetization option after demo day.

Another one using script to automate clicking: https://cln.sh/F6kqFLLL

40 billion users by hiring everyone with team to marketers ratio of 1:3. Slowly fired non-marketing team members and moved to firing marketing near the demo day.

100 billion on another try by pumping marketing up initially to gain organic growth then coasting by using 2 developers until demo day


TFW when your OKRs require quintupling Earth's population


Easily getting to 300k using this strategy, not yet breaking into the million bracket.


Interesting marketing technique to put out a "game" that has things like "hire fairpixels.io" which does UI/UX design for startups (edit: its the company that built the game).

Anyone ever play Tom Clancy's Ruthless.com? A PC game borne out of the dot com era. I think it had elements of a MS style company doing monopolistic things and open source as well. I might have to dig it out and see if it runs on modern hardware.


Fix the url

Original Show HN: from the creator just over a month ago:

https://news.ycombinator.com/item?id=37021661


> demo day arrived and you've rallied 956,685 daily active users

1 dev and 3x marketing but let two go as demo day approached (and my funds approached zero).


I get a weird feeling playing this game, imagining that I'm a CEO that doesn't actually know the details of what developers, Marketing, and Design actually do, but I'm optimizing it based on external feedback only. This gives a plausible account of how many bad decisions can be made in good faith without better two-way internal communication.


Relatedly, when viewing human resources as numbers on a screen, then it's so easy to let them go when they don't fit in with the exec strategy.


700 users on demo day. Too much writing code is bad for you.


A quick glance at the script (I may have missed important parts) shows that everyone costs the same so you should only need to consider the effectiveness of the type of hire; every type has a manual click button effect and a daily automatic effect that scales with count which affect growth and product quality which affect users and valuation.

=

Developer:

write code: growth + 0.3, quality + 0.2

automatic: (growth + 0.3, quality + 0.1) * developers

=

Designer:

create design: growth + 0.1, quality + 0.2

automatic: (growth + 0.2, quality + 0.1) * designers

=

Marketer

promote product: growth + 0.5

automatic: growth + 0.5 * marketers

=

And quality caps out at 4. So I guess focus on hiring developers/marketers and writing code until product quality is 4, then just marketers until you run out of money. Poor designers...


I got 18k users for demo day. Totally unclear if that’s good or bad.


I did too. I just put all money into marketing lol


3 marketers, 1 dev. Keep smashing. Fix the bugs = 44k DAU for demo day

Honestly a great piece of subversive commentary on the state of startups generally - I guess applies even more so on the Valley


Do everything as fast as possible, seems about right


96k users for demo day. Hire all the marketing and fire them before money runs dry. Scary accurate.


586k

- 1 dev 3 marketers at end

- 1 dev and 1 marketer at start

- add second marketer relatively soon

- add third marketer when burn will let you

- mash a lot of buttons


3.2 million users - 1 dev - 1 marketer - 1 designer


Waiting for the JS bot..


setInterval(function(){document.getElementById("write_code").click();document.getElementById("promote_product").click();document.getElementById("create_design").click();document.getElementById("fixDevIssues").click();},100);

9.18 Billion DAU after pumping marketing up at the start, and then firing everyone while we coast on organic growth before we run out of money.


> 9.18 Billion DAU after pumping marketing up at the start, and then firing everyone while we coast on organic growth before we run out of money.

Got around 1 billion DAU, but the daily revenue was about 5$. Ouch, maybe should have charged per install, or maybe just make a game engine and add a runtime fee.


"I think I've worked there!"


I just hired all developers and won seems like a good recipe


Nice marketing strategy for fairpixels ! Haha...


Couldn't help checking it out.


I am not able to get it over 1700+ users mannnn


The text next to the people's faces are actually secret buttons, tapping them helps a lot.


Holy crap, I played the game multiple times and had no idea those were even clickable until I saw this comment.


90649 DAU, two or three devs, one marketer.


1.3 Million daily active users hehe




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