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It's like you believe GDScript is the only language for which any of these features are possible. Other languages are also easy to write, learn and teach. Integration with the client is an implementation, not language, issue. Support is a business issue. Debugger quality is orthogonal, and you can make a game in assembly if you want (Railroad Tycoon.)



Those are your words, not mine. The thread was talking about ditching GDScript in favour of C# and comparing it to other engine scripting languages. You want to go with the conversation on a trip to the mountains, you go alone.


You're being weirdly aggressive here, and you have yet to actually address any specific point I've made in any of my comments, much less defended your own, so I'm going to call it a night.


You've been just as weirdly hostile from the jump.




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