Just because the industry is used to creating a piece of art with just a stamp book (and stamp books are the hot thing right now), doesn't mean its the only way to create art. If you truly think that "we've done it, we've come up with everything we need to make games using these engines!" you lack serious creativity! If you want to LEAD the industry and not just follow it, you're going to have to step out of that comfort zone.
Not every game needs to be ANOTHER open world adventure game with crafting, an overhead camera, dialogue scenes, and click and hold menu buttons.
In the end, creating games at lower levels might inspire you to actually create something unique.
The same problem occurs in the music industry as well. Why even compose music when garage band offers audio clips you can just re-organize and loop in cool ways? Why use mics to record sound when there are plenty of already professionally recorded midi plugins for you to use?
My answer to you is creativity. Try doing something more natural and you might just create something fascinating, something nobody expected, something actually unique. Not only that, but you will be able to more fluently communicate your ideas to your audience, tweaking things exactly as you mean them to be. Not limiting yourself to the buttons and inputs in some interface.
There's always tradeoffs. These generic tools are made generic to reach the biggest audiences. But by being generic, they sacrifice the ability to be more specific, or else they become so much more abstract that they are harder to use than just writing something yourself.
Not every game needs to be ANOTHER open world adventure game with crafting, an overhead camera, dialogue scenes, and click and hold menu buttons.
In the end, creating games at lower levels might inspire you to actually create something unique.
The same problem occurs in the music industry as well. Why even compose music when garage band offers audio clips you can just re-organize and loop in cool ways? Why use mics to record sound when there are plenty of already professionally recorded midi plugins for you to use?
My answer to you is creativity. Try doing something more natural and you might just create something fascinating, something nobody expected, something actually unique. Not only that, but you will be able to more fluently communicate your ideas to your audience, tweaking things exactly as you mean them to be. Not limiting yourself to the buttons and inputs in some interface.
There's always tradeoffs. These generic tools are made generic to reach the biggest audiences. But by being generic, they sacrifice the ability to be more specific, or else they become so much more abstract that they are harder to use than just writing something yourself.