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Sadly I haven't seen a (semi)professional, serious, 3D game made in Godot yet.



Sonic Color's remaster. But it's not a good example when talking about stability. I feel half of it is on the engine and half on the fact that they were porting a Wii game to modern consoles (despite being gen 7, the Wii had ancient techniques for lighting and textures. Which is where many issues of the port came from).


The Sonic Colors Remaster had an infamous strobing issue on the Switch before it was fixed. Cassette Beasts, a great game on Godot (https://godotengine.org/article/godot-showcase-cassette-beas... ), had weird performance issues for a relatively simple graphics game.

Godot on consoles isn't as seamless as Unity, unfortunately.


Hearing cassette beasts has performance issues is crushing to me. I was really hoping to switch to godot.


Cassette Beasts is Octopath Traveler esque 3D and it's been getting pretty rave reviews


Might be 3D-based internally, don't know, but it looks like an isometric pixelated platformer.


Cruelty Squad


it's rendered in 3d though plays in 2d, deltaV: rings of saturn is great.




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