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> With today's Nvidia I am just worried Nintendo isn't getting any decent deals.

The current-gen Switch is kinda crazy underpowered. There's plenty of room for Nvidia to improve on the 20/16nm TSMC process used in the original, as well as adding better acceleration for modern features like DLSS, ML and ray tracing. It would still be an enormous performance leap even if they both phone it in and fab the console on cheap-as-chips TSMC 7nm.




> better acceleration for modern features like DLSS, ML and ray tracing

I hope none of this makes it into the next Switch. It's already enough that these things are completely ruining PC game performance, I don't want to buy a console in 2023 that can only play games at 480p upscaled.


To each their own. In fairness to the current Switch, frame upscaling via FSR already exists in everything from DOOM to Tears of the Kingdom. You may already be playing upscaled 480p games.

The point of naming those technologies was mostly just to spitball different things Nintendo and Nvidia might be interested in. It's hard to say what they focus on for the next generation.


> frame upscaling via FSR already exists in everything from DOOM to Tears of the Kingdom. You may already be playing upscaled 480p games.

I know, and those games look awful unless you're playing them on a tiny screen or sitting far away from it. 1080p screens were standard 10+ years ago, and rendering games natively at that resolution and 60fps was easily done on any decent PC of the time, even if sometimes you sometimes had to turn down the quality settings a bit.

An entire decade later, I think it's unacceptable to release games that cannot be played at native 1080p 60fps on current gen hardware. DLSS & co. are simply being used as excuses by developers to not properly optimize their games (in some cases, releasing games that struggle to run on the best available hardware, see Starfield), and they will never look as good as native resolution.




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