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My wife and I started learning game development a year ago after 15-ish years in the software industry. UE is one of our main drivers. It is probably the hardest to learn when compared to Unity or Godot, but you also have some insane capabilities. Taking Godot detours definitely helped our understanding of how games work, and we should have embraced blueprints a lot more instead of trying to solve everything in C++.

TL;DR: yes, it's possible, but it has a learning curve.




Fully agree, the UE way is to try blueprints first and then convert them to C++ as needed: https://dev.epicgames.com/community/learning/courses/KJ/unre...


The way we're working with them at my job is more along the lines of:

Underlying logic and systems is written as code by programmers. Tweaking and configuring behaviours is done by designers in Blueprints.




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