Which brings us to another important point: SpaceBase is built to scale. It scales gracefully across CPUs and across a computing grid. It scales so well that it allows building large shardless MMO games. In-fact, shardless MMO games and virtual worlds were one of the use-cases SpaceBase was specifically built to handle. (Distributed SpaceBase, or SpaceBase-on-a-grid is currently in the advanced stages of testing, and will be available for evaluation and purchase within a couple of months. The single-node, multi- and many- core deployment is available for evaluation right now!)
Which brings us to another important point: SpaceBase is built to scale. It scales gracefully across CPUs and across a computing grid. It scales so well that it allows building large shardless MMO games. In-fact, shardless MMO games and virtual worlds were one of the use-cases SpaceBase was specifically built to handle. (Distributed SpaceBase, or SpaceBase-on-a-grid is currently in the advanced stages of testing, and will be available for evaluation and purchase within a couple of months. The single-node, multi- and many- core deployment is available for evaluation right now!)