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>I’m sure we’ll see it rise, especially in the age of generated textures and materials.

if generative AIs get good enough then I suppose at some point the data transmitted for games and media could be significantly less than now -- you'd 'just' need to transmit the data required for the prompt to generate something within some bounded tolerance.

Imagine a game shipping no textures, generating what was needed on the fly and in real time to fulfill some shipped set of priorities/prompts/flavors.

we're not there yet but it seems like on-the-fly squashing of concepts into 'AI language' is going to be a trend in lossy compression at some point.




There are actually a lot of procedural games out there, I think No Man's Sky uses some of those techniques, but they definitely have been around since the 80s. The thing now is that the fidelity can be much higher, for sure.




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