This is a cool approach to improving the speed of training and rendering but seems to come with some limitations when it comes to representing reflections.
It reminds me of some of the experiments and approaches used for the custom rendering approach used by the game Dreams:
It reminds me of some of the experiments and approaches used for the custom rendering approach used by the game Dreams:
https://www.mediamolecule.com/blog/article/alex_at_umbra_ign...