Hacker News new | past | comments | ask | show | jobs | submit login

No :).

The interesting thing is that drag and drop interfaces are not typically purely directly mapping the drag operation to moving the object selected. There's a lot more going on -- there's hover and activation effects, limits, often animation.

This approach gets rid of the annoying leg work of mapping pointer movement to changes, but I'm not sure how to fit the rest of drag drop UI into it (I do see examples of limits in the doc).

I think it's going to have to be something in the back of my head for awhile, and when I see interesting dragdrop experiences I'll think about how it could be achieved with this approach.




Consider applying for YC's Spring batch! Applications are open till Feb 11.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: