Except with the deprecation/stagnation of OpenGL, Vulkan is the only thing new computer graphics programmers have to learn from Khronos as native 3D API.
Use a middleware instead might be the answer.
Then we don't need really Vulkan, as the middleware already allows to use the best 3D API on each platform.
Use a middleware instead might be the answer.
Then we don't need really Vulkan, as the middleware already allows to use the best 3D API on each platform.