> Fextralife says the devs didn't have an immediate answer for how many main endings the game will feature, though it'll certainly be way fewer than 17,000. But if there are that many variations to reflect the course of numerous small decisions made over the course of the game, you can still color me impressed.
You can roll a die five times and get 8000 different endings. It sounds like they're trying to use numbers to make something sound more impressive than it is because they know people won't do the math.
If each ending just the linear combination of 5 different choices? Or are they actually creating something new for each combination? Essentially, how independent are those 5 choices?
An ending that is 5 different cutscenes smashed together isn’t impressive. But if those 5 choices interact than things get more impressive.
There's no way they wrote, designed and recorded 17000 endings with even minutes differences. This will be a standard "your choices matter" ending that has like 6 cutscenes and each cutscene has maybe 3 or 4 variants spliced into it depending on your romance options, alignment, and completed quests.
I almost guarantee it's nothing we haven't seen before in games.
> 17,000. That's how many permutations of Baldur's Gate 3's ending you might come across, the result of hundreds of choices across dozens of hours of gameplay.
Although I haven't had the chance to experience the game's precursors or indulge in Dungeons & Dragons before, I must say, I'm truly excited about this upcoming release. The concept seems intriguing, and I can't wait to dive into the world of possibilities it offers. As a newcomer, I'm eager to see what this game has in store for both veterans and newcomers like myself. Kudos to the developers for creating such a captivating experience!
Having briefly touched the Early Access version of the game, BG3 is easily the most DnD like video game I've ever experienced. I'd be willing to call Early Access a masterpeice and am quite excited for release next month! If you enjoy BG3, I'd implore you to try to find a real life DnD session. :)
BG3 will set the bar for DnD in video games. Hopefully...
IMO, the only problem I see with the game is the lack of a map screen. The acts being a single map with no barriers of travel makes the game feel small when the goblins can't find the "hidden" druid alcove that is 1min walking distance away
The world feels too dense, the plot is about traveling but it doesn't feel like you are traveling anywhere, it feels like you are playing in a kids playground where all attractions are right next to the other attractions
You can roll a die five times and get 8000 different endings. It sounds like they're trying to use numbers to make something sound more impressive than it is because they know people won't do the math.