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Why project-based learning fails (2018) (pathsensitive.com)
86 points by jger15 on July 20, 2023 | hide | past | favorite | 71 comments



> The first counterargument is that industrial technologies come and go.

I graduated college in 1996. I had four language classes - C, Pascal, FORTRAN, and COBOL.

Out of those four C is still heavily used.

If someone graduated college 20 years ago and they were taught Java, and they stayed on the course as a Java developer, they would still have plenty of work today. If they learned how to use SQL Server 2003, Oracle or MySQL, they would know one of the three top databases today.

> Had she followed that advice in the 60s, she points out, her students would have spent their time studying JCL

That’s kind of irrelevant.

20 years ago Microsoft was king of the desktop, Unix was big in servers and Apple was a distant second when it came to seconds. In 2023, how much has changed?

> This is false. “The only way to improve at X is to do it” is the advice you give when you actually have no idea how to improve…

This is also false. I was an active fitness instructor for 8 years and my cardio was great and also was a weightlifter. I could teach a two hour master class and go hard without giving out of breath. The first time I decided to do an outdoor 5K on a whim, it took me 40 minutes and I felt like I was going to die. I had to do run specific training.

> Instead of substituting for a traditional degree, recruiters are calling bootcamps jokes

I’ve found BootCamp grads far better junior developers when I was in enterprise dev than CS grads.

> My Advanced Software Design Web

“It is difficult to get a man to understand something, when his salary depends upon his not understanding it.”


You need both.

To get good at doing the thing, you have to do a lot of the thing. To optimize your doing of the thing, you have to spend time understanding the thing. Because pure doing eventually hits a wall.

Take boxing for example. You can be really good, have great stamina, and even a fantastic jab. But then a coach looks at you and says ”When you throw the jab, try twisting your forearms 10deg more, and adjust your shoulder like so”. Suddenly you have a whole inch more reach. Whoa!

And none of those optimizations will help when you’re sparring against a terminator who steamrolls you with 2x your punching rate. Even if all their punches suck.

see also: The pottery class metaphor –> https://excellentjourney.net/2015/03/04/art-fear-the-ceramic...


The canonical thing you are describing uses bowling as an analogy

https://daedtech.com/how-developers-stop-learning-rise-of-th...


>I’ve found BootCamp grads far better junior developers when I was in enterprise dev than CS grads.

And I imagine someone who had a crash hands-on course in plumbing would be better at doing some basic plumbing that someone with a mechanical engineering degree from an elite school. And that's fine if I need some basic plumbing done rather than someone who can model fluid dynamics.


See I think what we all want though is the person who knows basic plumbing _and_ can model fluid dynamics. Gotta look for those rare CS devs who were already devs before they went to school


What do you think the vast majority of the 2.7 million developers in the US are doing? They are your standard Enterprise CRUD/framework developers.


I don't think I'm disagreeing.

If I need some basic plumbing work done, I'm far more likely to hire even a relatively inexperienced plumber than an MIT mechanical engineer with very little practical experience.

And if I just need a fairly interchangeable entry-level enterprise developer I might well hire a bootcamp grad rather than an MIT EECS major (who will cost more and may have less hands-on experience). The former may not grow in their job as much--or they may--but that's not really my problem if they help address my current need.


I think we are mostly in agreement.

Even though I started in computers like this.

https://news.ycombinator.com/item?id=36801868

I “pivoted” to Enterprise Dev - and really restarted a stagnant career - in 2008-2012 (muddled my way through the recession)

Career projection for an enterprise dev is just like a BigTech dev to a smaller degree.

Junior engineer - learning the ropes and learning how to be a real professional developer. They will learn the then current frameworks and learn how to turn requirements into code. A boot camp grad has a leg up here.

Mid level - they can work mostly independently and by now they can take a relatively complicated feature from requirements to production following standard best practices. They may even be able to lead a team of developers working on a feature.

Senior - they can figure out what needs to be done (high ambiguity), lead multiple teams (scope and impact).

(After this I happened to pivot slightly and fell into a role at BigTech in the cloud consulting department.)

Senior+ - they can have an organizational impact and lead corporate technical strategy.

At higher levels, you need to know more about architecture and design. Even in large tech companies, being a good developer and knowing algorithms only distinguishes junior and a mid level developer

College wouldn’t help anyone after they pass the L5 level.


> learn how to turn requirements into code. A boot camp grad has a leg up here.

We did that in undergrad, most of my friends and I are leading small teams a few short years after graduation. We found that people without CS degrees can't handle ambiguity, and need a lot of hand holding to get things done, but maybe bootcamp grads are different.

> Senior - they can figure out what needs to be done (high ambiguity), lead multiple teams (scope and impact).

I am doing that, on AWS, one of the most important projects of the org, even though on-paper I don't have a lot of "experience".

I, the cs grad with an MSc, was the only one who could show that what the seniors wanted to do was [fundamentally] impossible - because this is very exotic CS knowledge. I delivered an approach - on time - that actually worked, when all senior engineers said it would take months. I was the only one who found a way out, and it leveraged all of my diverse - and at times exotic - knowledge and background.

> At higher levels, you need to know more about architecture and design. Even in large tech companies, being a good developer and knowing algorithms only distinguishes junior and a mid level developer

Ehhh, when you try to solve NP-Hard (or worse) problems, it is good to have people who can identify reductions and implement the right kind of algorithms. When the complexity (hah!) of the task is so enormous that exact solutions are impossible and you need to involve exotic stuff, neither design nor architecture can compensate.

To design a good system you need proper knowledge of what you are solving, no amount of engineering and architecture can get around a bad solution to a problem you don't understand.


>> learn how to turn requirements into code. A boot camp grad has a leg up here.

> We did that in undergrad, most of my friends and I are leading small teams a few short years after graduation. We found that people without CS degrees can't handle ambiguity, and need a lot of hand holding to get things done, but maybe bootcamp grads are different.

i don't think that bootcamp grads are different because of the bootcamp but possibly because they already have real world experience from before or were switching fields. they are also often older and more mature, but, most critically i wonder how many places teach how to turn requirements into code. my CS undergrad classes didn't have any of that. it's not "science" to solve peoples problems.


> how many places teach how to turn requirements into code.

I don't know. I know that where I did my undergraduate and msc, you either learned to do that, or you failed the courses. Fewer than 40% graduated on time where I did my undergrad, and a large portion outright quit in the first half of the first semester in grad school.

I did a year in the army, explosives-eod equiv, and it was a lot more chill than university.


> Ehhh, when you try to solve NP-Hard (or worse) problems, it is good to have people who can identify reductions and implement the right kind of algorithms. When the complexity (hah!) of the task is so enormous that exact solutions are impossible and you need to involve exotic stuff, neither design nor architecture can compensate.

I happen to have access to the internal guidelines for being promoted to a senior developer at AWS. It mostly talks about “scope”,”impact” and “dealing with ambiguity”.

It very possible for a mid level developer to be stronger than a senior technically. But that doesn’t put you on the promotion track.


I am an "L4" because I, on-paper, lacked the experience to be considered for L5 roles when I had joined.

I had been previously rejected from vacancies because, according to HMs, "I would find the role and responsibilities boring", and the company didn't want to "hire me and on board me, only for me to leave 3 months later".

> It mostly talks about “scope”,”impact” and “dealing with ambiguity”.

Yet, here I am, org-wide impact, and, deep in ambiguity, project-wide scope with no requirements and specs outside "do magic" to make it happen. So much ambiguity that no other team wanted this part of the project, and all managers were worried about us delivering, yet we are the only team ahead of the schedule.

I am not a back-end engineer, I don't know frameworks, I don't "know" cloud or front-end either. What I am good at is finding the right models to use to think about problems and then asking the right questions.

I understood what needed to be done because I understood what we were actually solving, I built the prototypes and showed that it works. The two actual SDE3s we have treat me as an equal and everyone else asks for my opinion and listens to me.


I’m in no way taking away or doubting your technical skill or knowledge. I’m saying according to the guidelines at Amazon and as far as I have seen at any other large tech company, it isn’t how you advance your career past a mid level developer.

I’m saying that you have to continuously demonstrate and document a history of showing that you can deal with increasing amount of scope, impact, and ambiguity to get promoted or do well on behavioral interviews at your next job.

From your description, the problem was well defined (we want to be able to do $x), you designed the solution. That’s not how “ambiguity” is defined according to the leveling guidelines. Being able to solve “complex” problems without help is L5 level behavior. That’s what you are describing.

> I understood what needed to be done because I understood what we were actually solving, I built the prototypes and showed that it works. The two actual SDE3s we have treat me as an equal and everyone else asks for my opinion and listens to me.

The difference between an L5 and L6 is not subject matter expertise either. There are plenty of areas where I have more and deeper subject matter expertise than L6s or L7s and I’m called in to talk to and advise customers based on my experience.

Have you read the internal definitions of “impact”,”scope”, and “ambiguity” as it pertains to the leveling guidelines? Your manager if he is decent should be able to help you.

I understand your frustration. But “what got you here won’t get you there”. It’s not about technical expertise.

My contact information is in my “About” section. From there we can exchange internal usernames.


I'll just add that a lot of the most senior people doing software today didn't major in CS and have gone through a variety of significant career pivots; CS is a pretty young field. I suspect a lot of people coming into the field today would be shocked at how circuitous a path a lot of the senior engineers at their company have followed.


The thing is, the big money isn't in being a highly skilled theoretical computer scientist who is a technical expert. The big money is in being someone who is able to execute an idea that he came up based on his knowledge in another area of expertise that is completely orthogonal to his technical skills.


Sure but at that point, someone is experienced and it becomes harder and harder to draw a line from their educational credentials to knowledge and abilities they've picked up over 10+ years of experience.


I posit that you can’t tell the difference between a mid level developer with 3-4 years of experience whether they learned on the job or from college or through a boot camp. If their company has a good mentorship program.

And on the other hand if they did go to a good college and ended up at a company without good practices, they will probably end up being “expert beginners”.

Also, I would be very hesitant to hire a software developer who only got experience at BigTech at a startup. They usually don’t have the breadth of experience that you need at an early startup.


> > Had she followed that advice in the 60s, she points out, her students would have spent their time studying JCL

> That’s kind of irrelevant.

To be fair, I graduated from a small college in 2001 and I still had a course on JCL. Local industry used it and my program was basically a factory for graduating programmers who could help fix Y2K issues.


I have a friend who has worked for a contractor for the military who was doing JCL at least as late as 2015.

I think another friend is still doing mainframe type stuff today.


> > This is false. “The only way to improve at X is to do it” is the advice you give when you actually have no idea how to improve…

> This is also false. I was an active fitness instructor for 8 years and my cardio was great and also was a weightlifter. I could teach a two hour master class and go hard without giving out of breath. The first time I decided to do an outdoor 5K on a whim, it took me 40 minutes and I felt like I was going to die. I had to do run specific training.

This is also false. If you look at professional soccer players. They do all sorts of excercises that you never see in a game. I assume lot's of American footplayers also lift weight in training. Yet there are no weights on playing field. Shouldn't they just play games in training?


So this is a big blog ranting about something to then sell you something else. Distasteful...

We had project based learning at my university, it was fine. Not the best, but 2 weeks scoped projects are similar to sprints which is what businesses want. You are not reinventing the wheel in most programming jobs. I just feel it lacked some some theory, but theory is everywhere on the internet if you bother to look.


> So this is a big blog ranting about something to then sell you something else. Distasteful...

I went through the curriculum, it was interesting. Are there any books which teach the same?


> So this is a big blog ranting about something to then sell you something else. Distasteful...

like the overwhelming majority of new content on the public internet.

but also somehow calling it out as advertisement is bad form.... why??? how? what!?

maybe I should just get over myself, grow up, and give up on the idea that through digital technology we can share media for free between everybody. or maybe I just feel like this because I'm not collecting royalties?


Because it violates the Single-responsibility Principle (SRP), which states:

A blog post should have one and only one reason to edit, meaning that a blog post should have only one job.


I think it would have been more honest if he hadn’t buried the lede something like :

“I have a course I am selling based on my theory of learning. Let me give you my thoughts”.

And the title being

“Why I created my course”.


clearly I'm downvoted because people find something useful in the blogpost, hence my criticism is rejected.

but I see the trends: any time now we will have to pay to watch publicity of this level. I've seen some youtube content which is really just advertisement prefixed by a funny skit.


Isn’t this applied to object oriented design and not (digital) writing?


yes, but I think they're making fun of me by being sarcastic

they imply that my comment is wrong because clearly a blog post can do many things at once: be useful, but also invite the reader to buy more. like drug sellers know and make (ab)use of: "the first one is free"

... now who is going to pay me for this valuable AI training data? [explaining sarcasm over text]


It's worth considering that in the networking example given you discover the skills you need via a project and then argue that the skills could be learned more effectively through deliberate practice.

I think this post largely argues against a strawman (which I'm sure some people actually believe).

Seems fairly clear to me that you should (1) do projects that resemble the work you're trying to improve to: a. Build up the basics across all the skills you need b. Uncover gaps

And (2) then practice the skills you actually care to improve outside of the project.

If you really want to try-hard you can spend time actively thinking about how to improve what you're doing and observe other people to learn from them.

People who advocate project-based learning have generally experienced spending a ton of time learning things in theory and then being unprepared for actual work. Maybe address that concern instead of bypassing it with "I don’t want to debate the current way universities do things." To have a nuanced take you have to understand the arguments in favor and against the main options, no?

I don't think people who advocate for project-based learning are advocating for exclusively project-based learning (mostly).


It's definitely a mix. I have clear memories of some of my project-based courses/labs from school and would have had a poorer education for them not being part of the curriculum. But I also think it wouldn't be a very good curriculum (and presumably not an accredited one) if I mostly didn't do much beyond hacking around in machine shops and labs.


Clickbait article.

Implying that project-based learning fails is like saying the practice of learning to play whole pieces of music on piano fails (to use the same comparison the author has used.)

Staying on the author's comparison: to learn to play piano, one must practice exercises in isolation (deliberate practice, as Angela Duckworth calls it in "Grit," an amazing book) AND ALSO practice playing whole pieces of music.

The same is true for learning anything. Practice exercises in isolation PLUS project-based learning is the most effective way.


I think one difference with Piano at least is feedback, practicing on your own is going to have limited value if you don't know what a Song "should" sound like, if you don't know what proper technique looks like, if you don't have taste for what a good player sounds like. You need a teacher for that.

At least in Software you can easily get feedback on your own, i.e. if your program fails to run you have received instant feedback that you can improve on.


Your description of feedback for software development that "it runs" is like playing something on the piano and saying it sounds like the midi version so I'm good. There are a lot more accessible examples for piano than software development. You might not be able to determine how they accomplished some aspect but you can definitely hear & see the difference. The same is not true for software.


I suspect the most underrated skill for learning music is listening. With a close listen, it becomes obvious that when I play piano (novice at best), even just a single note does not sound as good as an excellent player. Once you've identified a gap, you can focus on learning how to fill it.

It's easy to get focused on objective measurements like how fast you play a scale and forget to ask "but does it sound great?" This is the bigges risk with the grit mindset. With software, it's more subtle but I think it's possible to essentially ask whether a program is lifeless or if it sings. The hard part is that usually you can feel whether a work is good before you can explain it. There is a lot of software that I might liken to some shredders on guitar: it's impressive technically but there is something ineffable missing and it leaves me feeling cold.


Personally, I really liked the Nand2Tetris course which was project based and felt I learned a lot more from that than from reading about the topic.

It's like Feynman said: “What I cannot create, I do not understand”


Nand2Tetris may have a lot of projects, but its pedagogical style is not what people normally mean by 'project-based learning'.


By 'project-based learning' I understand learning by building projects (guided or unguided).

What do normal people mean by 'project-based learning'?


tl;dr: student-led, inquiry-driven

The phrase 'project-based learning' is typically used to describe an approach to education that centers around student-led, inquiry-driven projects. In this model, the student starts with a goal or project they aim to achieve and navigates their way towards it. The learning pathway isn't predefined; rather, the student learns as they progress, gaining knowledge on a need-to-know basis.

Conversely, the Nand2Tetris course, while project-oriented, adopts an approach akin to a traditional curriculum. The path is meticulously charted out from the outset. You begin with the most fundamental concepts (e.g., understanding a logic gate) and progressively construct more complex structures, culminating in a fully operational system. The sequence of learning and the projects are predefined by the course structure, not dictated by the student's initiative or inquiry. Thus, while both involve project work, the degree of student autonomy and the nature of inquiry diverge significantly between traditional project-based learning and Nand2Tetris.

I prefer the Nand2Tetris approach. I suspect that 100x as many people could complete Nand2Tetris, than could build tetris from scratch using a PBL approach, in some reasonable timeframe. Maybe ChatGPT makes this less true than it once was, because you're less likely to get totally stumped/blocked.


Motivation is usually the most important factor. Someone who is motivated can learn and retain more in the same time span.


Thanks for sharing this quote!

I've said this myself for many years.

For some reason I prefer to quote Feynman for it.


As a self-taught software developer (with a degree in physics) I have a bigger problem with project-based learning (which is how I taught myself): completeness.

Learning on my own meant I avoided the trap of only learning part of how to complete the project (because I had to do all the parts) but I only learnt enough to complete the project I was working on. I didn't learn any data structures or algorithms fundamentals until I started playing with C (in fact, my algorithms knowledge is still rubbish, and I've never implemented a hash map, I just use tries), and there's so much I pick up on just from listening to my CS-qualified colleagues in the office.

To make guided project-based learning achieve this, the projects have to be so finely structured that they end up forming a traditional curriculum anyway.


> to complete the project I was working on.

Which is itself an important skill. I was working at a small startup while in undergrad. During the day I was being taught theory and 'correctness', while at night I was coding with my boss trying to get features built so the client would give us another check to stay in business. Sometimes you just have to get things done - "Real artists ship." - SJ


> in fact, my algorithms knowledge is still rubbish, and I've never implemented a hash map, I just use tries

If you need to write an associative data structure, write a trie. There are too many pitfalls when implementing a hash-table. e.g. It's really hard to accidentally write a trie with linear lookup performance or quadratic space usage, but it's really easy to accidentally write a hash-table that does one of those.

A well implemented hash-table will beat a well-implemented trie for pretty much all unordered operations, but a quick and dirty trie will usually be far more robust to corner cases than a quick and dirty hash-table.


Since you're self taught as well: there's an exceptionally great book (available online for free) Crafting Interpreters. It's entirely project based, but you learn so much from it because it explains the concepts along the way.

As for A&D, there are a couple of data structures that are interesting and generally applicable. But I found that there are diminishing returns here. If you know a reasonable set of them, you _can_ stop there and pick up new ones when you actually need them for something.


Crafting Interpreters is an easy recommendation! Very well written, and gets straight to the point!


> hash map, I just use tries

That's how I messed up my <big-company>-Luxembourg-office interview many years ago. At least, that's one way, out of the possibly many ways I messed up.

The interviewer asked what was in retrospect a trivial question whose obvious and straightforward solution involved using a hash table, but me being clever proposed a ridiculous solution involving tries.

Didn't get the job :)


Sometimes landing a job requires several tries.


Amazon I presume.


I’ve been developing professionally for 25+ years and by the time I graduated college in 1996, I had been a hobbyist assembly language developer on four architectures - 65C02, 68K, PPC and x86.

I spent my first 12 years doing at least some C on mainframes, x86 PCs and later maintaining a proprietary development stack written in C for Windows CE devices.

I think in my entire career, the only algorithmic complex things I had to do were some recursive programming and the “Shunting Yard” algorithm.

I did some real hairy C and assembly language optimizations back in the day that I haven’t needed in over a decade. But nothing that was taught in algorithms classes.

I would venture to say that a great majority of your developers doing enterprise CRUD development - which most are - would need to know any algorithms to get their job done.


Yes, completeness is exactly right, but not just for computer science. It's true for learning a programming language, a protocol, a database, really anything. Learning just enough to push over the finish line by the seat of your pants inevitably leaves gaps, and often leads to deficiencies causing unexpected breakdowns in the future. It's a widespread problem.

The value in doing projects is learning to do... projects - not a trivial thing, actually.


The first example given in the article is about a guy wanting to learn networking and embarking on a project where he does no networking. The article then asked "How could this guy have spent his time more efficiently ?"

By working on a networking project, that's how. This article is a stupid joke.


He sets up the scenario like you need to build a full-feature, production-ready application for every student project, which is obviously not true if you've ever done one. And maybe the hypothetical guy didn't learn much networking but he sure learned what real world software development looks like.


From the example, it might be better to title this "Why group project-based learning fails."

My own education included learning fundamentals, individual projects, and group projects. I find a mix is the best. Do the fundamentals. Practice them in individual projects while also learning how to teach yourself things that weren't directly taught, which is an important skill set. Finally, practice these skills again in group projects to learn cooperation in software development and how to scale beyond single individual solutions. Source control is a skill you can learn the fundamentals and practice by yourself, but working in a group project makes some of the benefits immediately visible to many students.

You have to match the intended learning with the right environment, there is no single solution.


>People often ask me what’s the best language to learn to study software design. I ask them what’s the best instrument to learn to study music theory.

Is the goal to learn music theory, or is it to learn to play an instrument? If I want to become a concert pianist, knowing music theory will help, but the only way to get good is to practice.

The problem with computer science education is it's a bunch of music theorists teaching others how to play the piano. Doing projects is the only way to practice programming. You're not going to learn how to program from these people because most of them have no significant experience building real software.


>Why do many schools teach much of their curriculum in Haskell, not in the Tiobe Top 10, or even SML or OCaml, not even in the top 50?

In what universe does the author live in? Universities teach you standard industrial languages like C, Java, Python and C++. The only course that had a functional programming language at my university has always been optional and is not available anymore.

Also, project based learning is practiced in the form of assignments. Operating systems homework consists of writing your own OS primitives. You are supposed to write a simple memory allocator, a simple thread scheduler and so on.


I like project based learning but there are a lot of terrible projects out there and a lot of them are never finished. I see especially tutorial series that are based on projects are almost always one or two articles shorter than it needs to be and there is never any follow up. If it's done right though, it's pretty good.


You forgot to define "project" here, that made your article meaningless (just for the sake of advertising). Lol.


Doesn't this fly in the face of most advice on hacker type forums which is if you want to learn something go build something that uses it?

Also for reference my Co. paid for a training course from this guy on Hoare Logic and I found it to be a complete waste of time as a professional developer and not a grad student in theoretical CS.


I'm on both sides of this. Project based learning is great in that the student gets exposure to 'things' and has to figure out how to wire it all together. The down side is depth of exposure and the ability gain 'real' understanding is typically lacking.

A friend of my wife's husband is a boot camp grad, he can whip out a buzzword compliant web app, but is missing some foundational understanding of what's really happening under the covers. When his aws account started racking up charges like crazy, helping the poor guy debug what he'd built meant working back from his project based understanding of what he'd built meant filling in a lot of blanks for him so he could connect the dots.


Yes, you could probably do things like "drill each component rapidly", but it's more important to be motivated to learn stuff. If you have something to look forward to, even if it's not the most efficient or optimal way to learn stuff, it will keep you coming back.

If you're a nerd, you probably already know why the boring stuff is important because you've already aware of the domain and you can connect back. Just like the author, who also ONLY in hindsight started to realize that the boring stuff was important, doesn't mean everyone else will magically realize that as well. You need to make an explicit effort for them to do that, for example, through projects they can connect to.


My take is that project-based learning works well when you already have the subskills and need to learn to integrate them, and badly if you need to acquire the subskills first. Traditional educators were well aware of this: an old-style university degree has you take individual modules and exams first, and then do a big dissertation at the very end.

A more scientific version of the claims here can be found e.g. in the paper "Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching" available at [1] (paywalled, other sources may be available) and a brief summary of the state of research in the field is available at [2] for free, with links to various relevant papers.

Note that all of these show that discovery learning (which more or less overlaps with project-based learning unless the project is very tightly guided) is ineffective for learning new things, but this is often rounded off to "discovery learning is ineffective". As far as I know, the research does not show that projects are necessarily bad to practice and deepen knowledge that you've already built up.

[1] https://www.tandfonline.com/doi/abs/10.1207/s15326985ep4102_... [2] https://debunker.club/2015/06/05/discovery-learning-is-not-e...


Discussed at the time:

The Practice is not the Performance: Why project-based learning fails - https://news.ycombinator.com/item?id=16451797 - Feb 2018 (128 comments)


Completing a big project changed my life- it taught me so much about my field, showed employers evidence that I was capable, and gave me confidence. Granted, it took a lot of half-completed projects to get me there.


It's both. Most education institutions have a problem running any projects at all because they're difficult to support and assess. I've never met an ideological proponent of project based learning who wanted to eliminate discrete skill acquisition — gaining skills unlocks projects, attacking and completing projects engenders feelings of purpose and efficacy that motivate advancement.


I think the article fails to distinguish two very different skills:

- learning a certain programming language - learning to programm

The first one can only be learned through practice.

The second one needs context and studying specific narrowly constrained subjects in isolation and, at times, only on a purely theoretical level (mathematics).


Or maybe, “Why project-based learning succeeds at some things, for people with certain personality traits, and performs less well for some things, for people with other personality traits”. A less catchy, clicky title, but more accurate.


That might be your opinion, and it might even be true, but it’s not really the point of the article. Personality traits aren’t mentioned at all.

A better summary would be “Project-based learning does teach you things, but often ineffectively because you’re also made to focus on other concepts besides the one you were initially setting out to learn. Thus the best approach to learning needs to be targeted and customized with the help of a personal coach (and here’s my course).”


It doesn't, though. Good project-based learning will teach you to build some stuff that works and deliver it, while gaining a decent understanding of what you are doing.


> They start writing tests because the teacher said they had to.

Wait what, where the fuck did this teacher just pop out from? I thought Bob and Alice wanted to work together on this as a learning opportunity?

Anyway they picked a dumb project. Next time just make it a CLI. Their fault here was thinking "I want to learn X, so I'll build a whole fucking SaaS where the tiniest possible component of that SaaS is X".

Anyway I'll admit that I didn't read beyond that.


Better think of it as learning by earning.




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