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Of course the scraper would have to pay too. But it makes for a race between how much they are willing to pay, versus how much worse the experience gets for real users. And for successful mobile apps, reducing average load even during active use is important (example: idle games that don't want to make your phone a drying iron, companies invest in custom engines and make all kinds of compromises to avoid this). And burst-allowing rate limiting is something I'm quite sure was already in place, especially with prejudice towards datacenter/VPN IP's. But similarly to how it is with search engine scraping, professional scrapers already have costly workarounds for these.

>The reason they are not doing the "easy" thing is that they don't see a need (yet, perhaps).

This argument just doesn't make any sense. Twitter notes that this is hurting them. Previews in chat apps, just clicking links in non-loggedin contexts is are broken. I feel like you just predict that this will turn out to be more accepted in the near future and become more a more permanent decision, which you don't like.




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