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On the other hand, there's also the case of the Lunar Module guidance software that was hard-coded to run exactly every two seconds. If the previous subroutine call was still running when the next one was due, the previous one was harshly terminated (with weird side effects).

One of the main programmers suggested making it so that the next guidance routine wouldn't run until the previous one was done. This would make the code less sensitive to race conditions and allow more useful functionality for the pilots (who were the actual users and did seem to want it). However everyone assumed the two-second constant was implicitly embedded everywhere.

It wasn't -- only in a few places -- and with that fixed the code got more general and the proof of concept ran better than ever in about every simulator available. The amount of control it gave pilots was years ahead of the curve. But it never got a chance to fly on a real mission because what was there was "good enough" and nobody bothered to try.

In our combined comments there's a lesson about growing experiments and figuring out how to achieve failure quickly.




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