worse even, it killed off many vibrant quake 3 communities that had been going from 1999 to 2008 because half the people started playing quake live and the other half stopped playing alltogether
The community was on life support, and the attempt (Quake Live) wasn't enough to bring people back to good eSports, as the market had moved on from pure skill based games.
It was extremely difficult to play for newcomers. You almost didn't even get a chance to frag old school players once because of the skill discrepancy. I could hang with most of the higher tier guys, but there were some that just seemed nearly invincible. They should have had more resources for developing skills. After I stopped playing, I discovered that some were playing Q3 at ramped up physics speeds in single player. When going back to playing at regular speed, it feels like you're playing in slow motion.
>> It was extremely difficult to play for newcomers. You almost didn't even get a chance to frag old school players once because of the skill discrepancy.
I think games say a lot about generations.
In the old days you had to persist a lot and be a bit of a "hacker" to play Quake, or at least have basic computer skills. I remember how difficult it was to configure Qizmo for Quake World.
Nowadays everything is ready for you to play and even if you are a beginner you can play with the most experienced. In Quake you can spend 1 year playing and not win a single match.
>>Nowadays everything is ready for you to play and even if you are a beginner you can play with the most experienced. In Quake you can spend 1 year playing and not win a single match.
I mean......saying this as a game developer - this is a good thing. You want people to come in and enjoy the game, and not be frustrated by it. Obviously there should still be a mode somewhere where you can truly test your skills and where the top players hang out(in multiplayer shooters that's usually what the ranked mode is for), but new players should be able to just jump in and have a good time. I believe this is a huge part of why games like Fortnite are so successful - because no matter what is your skill level, you will always have a good time, but it also offers an incredibly high skill level ceiling for people who really want to put in the hours.
>>I think games say a lot about generations.
I'm not sure if that is about generations, more about the market - when Q3 came out the only other major game in that space was Unreal Tournament. Nowadays you have so much choice that if a game frustrates you you can always pick a different one. And the market has been completely "ruined" by gamepass and endless promotions, so people don't have attachment to games like they used to. Sure some of them do if they spent £50 on a game, but for an increasing number of games and people, that just isn't true anymore. There is no cost associated with trying a game on Gamepass for 20 minutes and abandoning it.
> I discovered that some were playing Q3 at ramped up physics speeds in single player. When going back to playing at regular speed, it feels like you're playing in slow motion.
That's amazing, like training at altitude but for e-sports.
it's not actually that helpful because a lot of the skill comes from muscle memory
and that's not just for aiming but mousemovement also has a significant influence on movement
for example there's something called a circle jump where you use precise mouse movement to get the most efficient angles so that your movement speed is maximized from your first jump