I’m not so sure that it won everyone’s minds, more that it’s something that sounds like a generally good idea in a meeting. Like, who would go against making unfun things fun by making them toy-like!
I’m similar to you, ADHD and whatnot. I was generally weary of using gamification in our use case, but surprise surprise - med students aren’t the rebel type! Only problem is - we would have to invest insane resources and research into figuring out how to have them do exactly what we want. Currently we’re leaning towards keeping gamification parts but only sparingly sprinkling them in just several key moments of achievement.
> Basically all good intentions, but the tool isn’t for good intentions. It’s a tool to make people spend time on something they might not want to spend time on, so why did we ever think it would be a fitting tool for our good intentions?
This is a great quote - we want them to spend time practicing, and our devices are somewhat cool but get boring pretty quick. So it helps to activate them, but now we also don’t want them to fixate on just the devices to get the perfect score ¯\_(ツ)_/¯
I’m similar to you, ADHD and whatnot. I was generally weary of using gamification in our use case, but surprise surprise - med students aren’t the rebel type! Only problem is - we would have to invest insane resources and research into figuring out how to have them do exactly what we want. Currently we’re leaning towards keeping gamification parts but only sparingly sprinkling them in just several key moments of achievement.
> Basically all good intentions, but the tool isn’t for good intentions. It’s a tool to make people spend time on something they might not want to spend time on, so why did we ever think it would be a fitting tool for our good intentions?
This is a great quote - we want them to spend time practicing, and our devices are somewhat cool but get boring pretty quick. So it helps to activate them, but now we also don’t want them to fixate on just the devices to get the perfect score ¯\_(ツ)_/¯