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I think it's not just gamification but it's also commodification. It's substitute acquisition for the process and goal. This approach would have you believe that if you accumulate enough life Pro tips you will have a happy and productive life. If you accumulate enough hot takes and quips, it will make you a philosopher or intelligent.

It feeds into and propagates a consumerist mindset. Human Experience in learning reduced to a process of shopping and acquisition.




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